
- #DIABLO 2 V1.13 CHEAT ENGINE TABLE FOR MAC#
- #DIABLO 2 V1.13 CHEAT ENGINE TABLE CODE#
Resolved issue where typecasts where replaced by addresses.Unknown initial value scan for 2GB+ regions failed.Auto Assembler: Fixed getting weird numbers for newmem when using the templates to add new scripts.Lua Formula scan has an alternate scan option which allows for more than 1 thread.
#DIABLO 2 V1.13 CHEAT ENGINE TABLE CODE#
Code Dissect now deals with relocated memory modules when loading a state back. CEShare now has a list of all available tables. AA: unregistersymbol(*) - Now unregisters all symbols a script registered. AA: dealloc(*) - Now deallocated all memory a script allocated. CEShare now has a list of games that have tables. Find out what access/writes now resolved the address to string (when it has time). When syntax checking an AOBScan script in 64-bit that does an Alloc without prefered base, ask if the user understands that the jmp instruction will be 14 bytes long. In case of the Lua script, the tabs get loaded from left to right whenn the table loads Added tabs to the autoassembler and CE Lua script window. Added a syntaxcheck menuoption to the CE lua script window. netcore support to the dotnet data collector Added an option to autosave (in settings). When changing a memoryrecord value, you can reference 'value' and apply math to it. Break and trace window now supports searching the referencedAddress, referencedBytes and Instruction. Changing memory protection depends on the selected byte(range). smartedit now also deals with isPointer and isOffset memrecs. (handy in case it's more than one register) Commonality scanner now also compares the base address. #DIABLO 2 V1.13 CHEAT ENGINE TABLE FOR MAC#
It has taken a while, but here is the release version of Cheat Engine 7.2 for Mac